My review of the game Farming Simulator 15

Simulation | Economic | farm | machines and equipment

Developer: GIANTS Software

Publisher: Focus Home Interactive

Game mode: single / multiplayer

Multiplayer mode: local network / Internet, players: 1-16

Platforms: PlayStation 4 PS4, Xbox One XONE, Windows PC, PlayStation 3 PS3, Xbox 360 X360

Game release date: 30 October 2014

User ratings: 7/10

It took place long once i left playing Farming Simulator 15 that the taste began to glaze over. The not due to subject matter, that on it is top I actually get oddly relaxing since I cultivated, spread, and harvested the takes, up one noise and lower the other, with just our planning plus the diesel call of my Deutz-Fahr to keep me company. The problem exists to underneath, it's not really much of a simulation at all. It's just tractor porn.

I survived originally enthusiastic about Farming Simulator 15 with the obvious energy which become into developing the undeniably impressive array of agricultural systems. Tractors and connections look fantastic, with switches, buttons, and close all where they should be, plus flashing lights, augers to shift realistically, and even caked-on dust which appears ‘right.’

But far less attention to detail has been spent for the remaining game. Even though I chosen to engage in in america, for instance, my income were calculated in euros, not dollars; posted speed limits were 55, yet the speedometers in my tractors measured KM/H, not MPH. No work to actually "Americanize" the deciding was constructed beyond slapping red, white, with down in just about everything within eyesight. [Correction: It is possible to change measurements, though that management has very little have on the review's conclusion.]

That superficiality goes all the way consume. The physics are a joke—roaring over and away from rocky outcroppings reminded myself of run the Mako in Bulk Effect—and I jumped ghost-like through fully-grown fields, bushes, and even pedestrians, none that registered any trail of my own hand. Yet wooden fences and clotheslines stopped me so fast and as dead as if I'd hit the ground after jumping outside of a even. With several energy, I managed to overturn the tractor, only to hear to there's no selection for getting that straight aside from going in another tractor—fortunately, I had several—and beat it around until it bounces support on their wheels.

The time acceleration mechanic is especially bizarre. Farming Simulator 15 may run in approximately 120 times normal speed, but the setting affects merely the verse of tough time, and not the real speed at which anything goes or gets accomplished. On normal speed, I concluded a single cultivator go through a little area in just one little; on 120 times normal, to specific same route got a couple of hours with 50 moments of game age. I feel it is different if I went the job to a hired hands, the sport way of automating jobs, but it was precisely the same: Accelerated time goes on with much more quickly, but the world gets along on a unchanged rate.

Farming Simulator 15 is a really unguided game. I began with several tractors, basic implements, then a sphere of grain waiting to be harvested. But when that was done, I lived totally with my own, a condition not helped by the largely uninformative tutorial and a quick training manual which describes the basic mechanics but not much more. https://farmsimulator.eu/ Farm Simulator

Commodity prices vary based upon present, yet while arrows beside each thing type indicate whether their rate is hopeful, eat, before even, there's no file of previous prices, sales, before everything that makes the game feel like something coherent is happening under the hood. Not really in which this really matters anyway, because of the ridiculously generous side missions: I been almost 20,000 euros in one evening through completing three grass-cutting jobs. Worse, I was given the same garden to reduce, every specific point.

And as pretty as the tractors are, everything else looks like it could have come out of Farming Sim 2012. Surfaces are flat, the drag spaces are terrible, clipping errors abound, and nearly the entire planet becomes non-interactive. People walk around aimlessly, like zombies, with empty taste with expressionless faces, and even the shop everywhere I acquired all the swanky new gear was quite empty: The purchases simply appeared, like magic, in the square lot. That actually kind of weird.

The unhappy cut is i really enjoyed the ‘farming.’ Control my rows straight(ish), pulling shipments of canola and corn in my beat-up old Hurlimann, but not really having to think too much on everything. I consumed the superior part of an hour a single evening just hauling corn on the area near the silo, watching the harvester trundle around the industry under the glow of the moon. I live even really enjoying the game. The PC was performing many of the product, yet it was the neighboring I always found feeling like I lived over a farm. Then the theme was executed, the harvester reached the idling stop, and my own hired hand went without having a word. And with nobody more to do, I traded tractors, hired someone else to cultivate the topic, with gotten off to the nights to make out if anyone wanted the turf cut.

System requirements Farming Simulator 15

Minimum: Dual Core 2.0 GHz 2 GB RAM graphic card 512 MB GeForce 8600/Radeon HD 2600 or better 5 GB HDD Windows Vista/7/8/10

Recommended: Core 2 Duo 2.0 GHz 2 GB RAM graphic card 512 MB (GeForce 8600 or better) 3 GB HDD Windows Vista/7/8

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